PVZ Fusion 4.1
A new way to evolve your lawn
Travel: Evolution gets a new progression system, alongside new plants, enemies and challenges.
Release notes organized from the creator’s announcement. Translated plant names may differ between community projects. Release source ↗
Travel: Evolution reworked
Earn points after each round and spend them on plants, shop upgrades or refreshes. Combining cards and upgrading the shop helps you obtain higher-quality cards. Equipment adds another layer to your plant choices.
Fused plants inherit quality and equipment from both ingredients. A zombie reaching the house now costs lives instead of immediately ending the level, giving you room to recover your defense.
New plants and fusion routes
The regular roster gains Painter Sunflower, Ball Cactus, new cabbage and melon combinations, airborne mushroom options and several Squash fusions. Check the in-game almanac for their recipes before planning a new lineup.
The Ultimate roster expands with new mushroom, magnetic Squash-Nut, dragon and parallel-time Torchwood options. The creator’s announcement lists the full Chinese plant names.
Enemies, challenges and a new trait
New enemies include a Cherry-derived warrior, an Ultimate dolphin-football Tall-nut zombie and the Abyss Trident boss. A new random challenge asks you to draw the plants recruited by Painter Sunflower, then use those plants to defend the lawn.
The Shrink Ray trait introduces a miniature Professor Z encounter. Look at the mode’s own rules before carrying over a strategy from another challenge.
Balance and combat changes
Several support plants receive buffs while the three-lane gunner family attacks more slowly. Iron-consuming defensive plants recover more health from matching metal items, and Magnet Blover now turns digested metal into drops.
The mushroom reworks change their effects and remove the Greed mushroom restriction in cursed Travel. Trident enemies gain revised damp effects and projectile interactions; the fortress giant no longer needs to lose half its health before throwing.
Quality-of-life improvements and fixes
Random mode no longer starts a new wave immediately just because the remaining enemies have little health. This release also adjusts animations, classic Travel pacing and server-based drawing recognition.
Fixes include an airborne Super Gatling disappearing after a scene change and an unintended cursed-difficulty points bonus. Back up your progress before moving to the new build.
Get this version · 4.1
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